BurbArchitect

A Sims-like house building system for Unreal Engine 5. Drag walls, paint floors, place roofs — everything your players need to build their dream home.

Unreal Engine 5 Plugin

⚡ Quick Start

  1. Enable the plugin in your project's Plugins panel
  2. Set your GameMode to BurbGameModeBase (or a Blueprint child)
  3. Place a LotManager actor in your level — this is your buildable lot
  4. Hit Play — the build grid appears and tools are ready to use
  5. Read the Getting Started guide for full setup details

📖 User Guides

🚀

Getting Started

Installation, core classes, catalog system, build vs live mode, configuration reference, and common Blueprint workflows.

→ Read guide
🧱

Walls & Rooms

Wall drawing tools, room detection, wall patterns, the selection tool, wall graph system, and undo/redo.

→ Read guide
🏠

Roofs

Gable, hip, and shed roof types. Gizmo controls, rotation, supporting walls, materials, and multi-story roofing.

→ Read guide
🌍

Floors & Terrain

Floor painting, terrain brushes, basement creation, the level system, floor patterns, and grid configuration.

→ Read guide
🚪

Doors & Windows

Portal placement, wall cutouts, door animations, custom data assets, validation rules, and multiplayer replication.

→ Read guide
🏊

Pools, Fences, Stairs & Objects

Pool merging, fence/gate integration, stair placement with landings, furniture system, and the full save/load pipeline.

→ Read guide

✨ Feature Highlights

20+ Build ToolsWalls, rooms, floors, roofs, stairs, pools, fences, terrain & more
3 Roof TypesGable, Hip, Shed with gizmo adjustment
Auto Room DetectionClosed walls form rooms automatically
Multi-StoryMultiple floors + basements
Undo/RedoFull command history for all operations
Save/LoadBinary slots, JSON export, data assets
Data-DrivenCustom items via UE Data Assets
Multiplayer ReadyReplicated tools and state
Blueprint APIEvery system callable from BP
Terrain Sculpting5 brush tools for landscape
Door AnimationsSkeletal mesh bone-driven
Pool MergingAdjacent pools combine automatically